Steam Mobile Redesign

Steam Mobile Redesign

“Enhancing the user experience of the Steam mobile app by improving its interface and functionality”

The Steam app is a popular platform for gamers to buy, download, and play games. The app has some usability issues that could be improved. E.g. the app's navigation is not very intuitive, and it can be difficult to find specific games or features. Additionally, the app's UI is outdated and could use a refresh.

Year

2023

Duration

4 weeks

Client

Personal Project

Role

UX/UI Designer

Disciplines

UI Design

Branding

Information Architecture

Design System

As-Is

As-Is

The platform’s complex and cluttered interface makes navigating the game store challenging, while the outdated and inconsistent user interface detracts from the overall experience, hindering the app's learnability. The design system's inconsistency makes it difficult for users to identify primary functions. Additionally, the limited social features, which rely on an external app, further complicate user interaction and reduce community engagement due to the lack of design consistency across platforms.

Approach

Approach

Revise the content hierarchy to make it easier for users to discover and manage the games they want to play


Promote discoversability for deals and promotions for the games users are interested in


Create a visually appealing and consistent design system while maintaining the brand identity

Research

Research

Objectives

To identify the feature that users primarily use on the Steam mobile app and gain an in-depth understanding of the users’ pain points and how users interact with the app

To identify areas of improvement in the UI of Steam’s mobile app by comparing with competitors.

Method

Primary research

User interviews

Secondary research

Reviews from the app store, discussion sites

Competitive analysis

Market research on demographics

User Interviews

I conducted a brief interview on two participants about their experience using the Steam mobile app. The two users were recruited through convenience.

Participant 1

Age: 20 years

Occupation: College Student

Gaming Experience: Casual

Years on Steam: 5 years

Participant 2

Age: 23 years

Occupation: Data Analyst

Gaming Experience: Casual

Years on Steam: 7 years

Key Finding #1

The mobile app needs to be simplified. Compared to its competitors, users prefer the Battle.net app’s intuitive interface.

Key Finding #2

Users like Steam’s visual branding and would rather not change its aesthetics

Key Finding #3

The app isn’t used often due to the lack of functionality in what is supposed to be its primary features

User Reviews

The first step I took in conducting my secondary research was to read and analyze reviews from relevant sites on the internet, including Steam's app store page, Steam discussion forums, and Steam's subreddit on the popular discussion site, Reddit. By exploring these platforms, I aimed to gain valuable insights into user satisfaction, pain points, and feature preferences, enabling me to identify areas of improvement and inform the redesign process effectively. An affinity map was created to better organize my findings (pain points are categorized by the orange sticky notes).

Key Finding #1

Many mobile users use Steam for account authorization purposes (Steam guard). The app isn’t used often due to the lack of functionality in what is supposed to be its primary features

Key Finding #2

The UI of the storefront needs major improvement, including better content hierarchy, intuitive navigation, and a simpler layout

Key Finding #3

The chat feature is commonly used by users for quick messaging, although some users prefer utilizing other messaging apps to communicate with their friends due to the additional features they offer

Key Finding #4

Users do not like that the chat feature is now in a separate application

Competitive Analysis

The competitive analysis involved an evaluation of two other similar game distribution platforms: Ubi Connect and Battle.net app. Each app was assessed based on its features, strengths, and weaknesses to gain an in-depth understanding of the competitive landscape, what Steam does well, and what it may be lacking compared to its competitors.

Steam

Largest collection of games

Store, community, news, library, chat, notification feature

Has the ability to wishlist games

Games organized in genres and categories

Too many features packed in a mobile app

inconsistent and unintuitive UI

Odd content hierarchy

Chat feature leads to a different app; forces the users to download a separate app

Battle.net

A simple and consistent UI

Easy to set status

Straightforward and user-friendly navigation

Has a tab for socials which contains friends, chats, groups

Has a marginally smaller collection of games

Doesn’t provide quick overview of games (ratings, devices, etc)

Ubi Connect

Home (overview), games, social, notifications feature

Has a news feed which provides updates on friends as well as games

Has a sleek and simple UI design

Easy navigation

Cannot purchase games on this app

No storefront

Concluding the Research

Findings show that the two main features that need to be prioritized are the store front and chat page. These features will benefit the app and user retention upon improvement. As of now, the lack in functionality and unintuitive (and outdated) UI hinders users from making use of the app. It is also apparent that users deeply value Steam’s brand identity; Steam’s colors invokes familiarity and loyal users would prefer not to stray too much from its current aesthetics.

What did I learn from this work?

This project was completed as a mini side project alongside my internship, where I aimed to apply the skills I had gained. Specifically, I focused on implementing design systems, utilizing auto layout, and creating Figma components. These techniques not only allowed me to streamline the design process but also helped optimize my workflow, reflecting the growth I achieved during my internship.

What’s next?

Reflecting on this project, I’m satisfied with the UI design outcomes, but I recognize areas for improvement in my process. Instead of identifying the core problem upfront, I focused too heavily on validating the need for a more attractive UI. This led to a solution-first approach during the discovery phase, rather than thoroughly understanding the problem from the beginning. In future projects, I would prioritize problem identification and allow insights from research to guide the design direction.

High Fidelity Wireframes

Reach out to me!

faypiyth@gmail.com

copyright

Fay Piyathassrikul

Reach out to me!

faypiyth@gmail.com

copyright

Fay Piyathassrikul